The goal of this work was to practice rendering as well as creating materials in Blender itself, not just importing them from Substance painter.
Each part of the landscape presented a small challenge for me. For the sky, I had to find a good position for the sun which would set the mood and highlight my materials. The clouds had to be bright enough to be seen on the yellow-ish sky but too bright, so their reflection doesn't make the ocean look white. The water was the hardest part, because if you want to make it realistic — it gets affected by every single other setting in the project. I tried my best to make it as realistic as possible, but there are definitely ways to grow.
If you have any feedback and/or advice for my next projects, I would highly appreciate it!