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Landscape render - Ocean

The goal of this work was to practice rendering as well as creating materials in Blender itself, not just importing them from Substance painter.
Each part of the landscape presented a small challenge for me. For the sky, I had to find a good position for the sun which would set the mood and highlight my materials. The clouds had to be bright enough to be seen on the yellow-ish sky but too bright, so their reflection doesn't make the ocean look white. The water was the hardest part, because if you want to make it realistic — it gets affected by every single other setting in the project. I tried my best to make it as realistic as possible, but there are definitely ways to grow.

If you have any feedback and/or advice for my next projects, I would highly appreciate it!

Final render

Final render

Material for the ground. I also used a displacement map

Material for the ground. I also used a displacement map

Material for water

Material for water

Material for the sky and the sun

Material for the sky and the sun