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Props for a camping scene

The idea was to make a Unity terrain project but it needed some props. I decided to make them myself, instead of taking something from the asset store. After giving it some thought, I remembered the vacation my family had a few years back. It was kind of like camping but you stay in a small house(now it's called glamping, I think). That's exactly what I made here — a house, a car, the camping area, the beach area and a bridge over a river.
Any kind of feedback is highly appreciated.

Final render of all objects together.

Final render of all objects together.

Some process screenshots. I made the car using the workflow from a tutorial(https://www.youtube.com/watch?v=VGPvxIrobFE). It uses planes with solidify and subdivision surface modifiers. It was something new for me and almost felt like sculpting.

Some process screenshots. I made the car using the workflow from a tutorial(https://www.youtube.com/watch?v=VGPvxIrobFE). It uses planes with solidify and subdivision surface modifiers. It was something new for me and almost felt like sculpting.

In the end I realised that this method is good only if you need a pretty render and not a game asset. The polycount was insanely high(~80k triangles), so here you can see how I tried to reduce the topology without loosing the shape.

In the end I realised that this method is good only if you need a pretty render and not a game asset. The polycount was insanely high(~80k triangles), so here you can see how I tried to reduce the topology without loosing the shape.

This is the final render after texturing in Substance Painter. The windows are dark and very reflective to cover the fact that I did not model the insides(I did not need them).

This is the final render after texturing in Substance Painter. The windows are dark and very reflective to cover the fact that I did not model the insides(I did not need them).

The bridge is just a few scaled cubes and many array modifier tweaks. After learning how to work with it during my last project, I can now use it without any help. The railing was made with a cube following a curve's shape.

The bridge is just a few scaled cubes and many array modifier tweaks. After learning how to work with it during my last project, I can now use it without any help. The railing was made with a cube following a curve's shape.

I just love how texturing looks on the bridge.

I just love how texturing looks on the bridge.

The bench is made out of three cylinders. The interesting part is that I used something I learned about in the classic donut tutorial — moving vertices around with the proportional editing turned on to create nice realistic bumps on the mesh.

The bench is made out of three cylinders. The interesting part is that I used something I learned about in the classic donut tutorial — moving vertices around with the proportional editing turned on to create nice realistic bumps on the mesh.

The campfire combines two previously mentioned methods — the bumps and the array modifier.

The campfire combines two previously mentioned methods — the bumps and the array modifier.

And here is the final render.

And here is the final render.

I did not caption the creation of these two objects but the towel is just a plane and the umbrella is made out of a cylinder. I did not try to make the shape realistic on purpose — I wanted a bit of cartoony perfectly round beach umbrella.

I did not caption the creation of these two objects but the towel is just a plane and the umbrella is made out of a cylinder. I did not try to make the shape realistic on purpose — I wanted a bit of cartoony perfectly round beach umbrella.

Another big part of this project was the house. For the base I had to remesh a cylinder and play around with crease settings, so subdivision modifier only worked in very specific areas.

Another big part of this project was the house. For the base I had to remesh a cylinder and play around with crease settings, so subdivision modifier only worked in very specific areas.

I added curtains because the house also does not have anything inside. For them I used the cloth modifier.

I added curtains because the house also does not have anything inside. For them I used the cloth modifier.

I struggled a lot with the house colour. Initially it was painted but all the colour combinations felt weird to me. The perfect option turned out to be wooden planks with slight colour variation.

I struggled a lot with the house colour. Initially it was painted but all the colour combinations felt weird to me. The perfect option turned out to be wooden planks with slight colour variation.

The UV maps I made for everything.

The UV maps I made for everything.

And in the end, some screenshots of how the objects look like in the project(made with Unity Terrain tool).

And in the end, some screenshots of how the objects look like in the project(made with Unity Terrain tool).