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Character 3D model - George Cahill

I have created George from scratch — started with a moodboard and a character sheet and followed by modelling, rigging and weight painting in Blender. Textures added in Substance Painter. Implemented in Unity with a blend tree.

12,5k triangles
24.11.22 - 03.02.23

Final character render

Final character render

Animation friendly topology

Animation friendly topology

Character implementation in Unity, animations are from Mixamo